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That happens in the hardcore industry, but it's a tougher framework.”īut maybe still not as tough as working at other casual developers.
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I think my job is to try to come up with some new experience for people to play. “I don't think I'd be satisfied making games that everyone has played before. “I worked at two companies that let people take as long as they wanted to make their games,” he says, with the key difference being that the smaller teams of casual game development allow for greater experimentation. By working at Blizzard and PopCap, George has experienced both. It's because they act like the very best of the traditional developers we're used to. It's only after returning home, when I'm speaking to George on the phone, that it becomes clear why PopCap are the casual game developers we care about. Imagine that fish tank turned on its side. It wasn't Plants vs Zombies, but it's not far away.
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The top fish tank was going to be defensive fish and depth charges, and the bottom tank was going to be the resource generator tank.” When they ate all your fish in the bottom fish tank the game would be over. The aliens would enter the top fish tank in hordes and they would attack your top fish, and if they broke through that they would get to your bottom fish tank. “I'm not the type who just wants to do the same game again,” George explains, “so for Insaniquarium 2, I was kind of thinking that it would be, instead of a one-fish-tank game, it would be twice the fish tank.” A double-decker fish tank. What became Plants vs Zombies started as Insaniquarium 2. When Insaniquarium was complete, PopCap convinced him to join fulltime. My wrists got really, really messed up that year.” “It's just too much using the same part of the brain. “I don't suggest that anyone does programming during the day and then go home and do programming more during the night,” says George. He worked on it for PopCap at night and spent his days programming Diablo III for Blizzard. The company's fifth employee, George Fan, was hired as a freelancer to make a downloadable version of his game Insaniquarium, in which you feed fish and protect them from attacking aliens. If Peggle softened up traditional gamers, it was Plants vs Zombies that made them completely fall in love with PopCap. “If you look at Peggle the wrong way it looks like something that's been designed by a gang of idiots for their idea of a five-year-old.”